Display Name = "Colony 2984"
Parallax Name = ""
Note = ""

CommonEvent 1
Name = "EV001"

  Page 0
    Empty([])

CommonEvent 2
Name = "EV002"

  Page 0
    Wait([30])
    ShowTextAttributes(["granberia_fc5", 0, 0, 2])
    ShowText(["\\n<Berry>"])
    ShowText(["……………………"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["I'm remembering such things again."])
    ShowText(["Even though it has nothing to do with me anymore――"])
    ControlSwitches([31, 31, 0])
    SetMoveRoute([3, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=false, @list=[\"RPG::MoveCommand(@code=1, @parameters=[])\", \"RPG::MoveCommand(@code=1, @parameters=[])\", \"RPG::MoveCommand(@code=1, @parameters=[])\", \"RPG::MoveCommand(@code=1, @parameters=[])\", \"RPG::MoveCommand(@code=17, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=1, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=1, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=1, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=1, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=17, @parameters=[])"])
    Wait([120])
    SetMoveRoute([1, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=18, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=18, @parameters=[])"])
    ShowTextAttributes(["", 7, 0, 2])
    ShowText(["\\n<Dennis>"])
    ShowText(["...Hey, Berry."])
    ShowText(["If you keep slacking off there, the angels will scold you."])
    ShowTextAttributes(["granberia_fc5", 0, 0, 2])
    ShowText(["\\n<Berry>"])
    ShowText(["Is that you, Dennis...?"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["The amount of cargo he is carrying is more than the others."])
    ShowText(["He must be shouldering the burden for the powerless villagers as well――"])
    ShowTextAttributes(["granberia_fc5", 0, 0, 2])
    ShowText(["\\n<Berry>"])
    ShowText(["I was thinking a bit about the past."])
    ShowText(["Besides, I've already fulfilled today's quota..."])
    ShowTextAttributes(["", 7, 0, 2])
    ShowText(["\\n<Dennis>"])
    ShowText(["Is that so... You're working quite obediently, aren't you?"])
    ShowText(["I was worried that you might cause a rebellion."])
    ShowTextAttributes(["granberia_fc5", 0, 0, 2])
    ShowText(["\\n<Berry>"])
    ShowText(["If you do something like that, it will trouble others."])
    ShowText(["Even those uninvolved will be punished alongside you..."])
    ShowTextAttributes(["", 7, 0, 2])
    ShowText(["\\n<Dennis>"])
    ShowText(["Really, what kind of paradise is this..."])
    ShowText(["...Oops, I hope the angels didn't hear that."])
    Wait([30])
    SetMoveRoute([3, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=16, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=16, @parameters=[])"])
    ShowTextAttributes(["", 7, 0, 2])
    ShowText(["\\n<Dennis>"])
    ShowText(["……………………"])
    Wait([30])
    SetMoveRoute([3, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=17, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=17, @parameters=[])"])
    ShowTextAttributes(["", 7, 0, 2])
    ShowText(["\\n<Dennis>"])
    ShowText(["...I'm lying to everyone."])
    ShowText(["I'm not as great a swordsman as everyone thinks."])
    ShowTextAttributes(["", 7, 0, 2])
    ShowText(["\\n<Dennis>"])
    ShowText(["It's a lie that I lost while facing Granberia."])
    ShowText(["The truth is, I haven't even crossed swords with her."])
    ShowTextAttributes(["", 7, 0, 2])
    ShowText(["\\n<Dennis>"])
    ShowText(["I saw my comrades fall and I ran away without a second thought..."])
    ShowText(["Granberia probably only saw my back."])
    ShowTextAttributes(["granberia_fc5", 0, 0, 2])
    ShowText(["\\n<Berry>"])
    ShowText(["I see, no wonder――"])
    ShowText(["...No, never mind."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["There are countless who flee without fighting."])
    ShowText(["That's why Dennis's face probably didn't remain in my memory."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["But now he is――"])
    ShowTextAttributes(["granberia_fc5", 2, 0, 2])
    ShowText(["\\n<Berry>"])
    ShowText(["You are a splendid swordsman, Dennis."])
    ShowText(["Your selfless actions are a support for everyone in the village."])
    ShowTextAttributes(["", 7, 0, 2])
    ShowText(["\\n<Dennis>"])
    ShowText(["That's an overstatement――"])
    Wait([30])
    PlayBGM(["RPG::BGM(@name=\"kiki2\", @volume=100, @pitch=100)"])
    SetMoveRoute([3, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=18, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=18, @parameters=[])"])
    ShotBalloonIcon([1, 1, false])
    ShotBalloonIcon([3, 1, false])
    ShowTextAttributes(["angels_fc1", 0, 0, 2])
    ShowText(["\\n<Angel Soldier>"])
    ShowText(["How many times do I have to tell you, you brat!"])
    Wait([30])
    ShowTextAttributes(["", 7, 0, 2])
    ShowText(["\\n<Dennis>"])
    ShowText(["This is bad――"])
    ScrollMap([6, 10, 5])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Girl>"])
    ShowText(["Haa, haa……"])
    ShowText(["The cargo is too heavy, I can't carry it anymore..."])
    SetMoveRoute([3, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=false, @list=[\"RPG::MoveCommand(@code=29, @parameters=[5])\", \"RPG::MoveCommand(@code=30, @parameters=[4])\", \"RPG::MoveCommand(@code=3, @parameters=[])\", \"RPG::MoveCommand(@code=3, @parameters=[])\", \"RPG::MoveCommand(@code=3, @parameters=[])\", \"RPG::MoveCommand(@code=3, @parameters=[])\", \"RPG::MoveCommand(@code=3, @parameters=[])\", \"RPG::MoveCommand(@code=3, @parameters=[])\", \"RPG::MoveCommand(@code=3, @parameters=[])\", \"RPG::MoveCommand(@code=3, @parameters=[])\", \"RPG::MoveCommand(@code=3, @parameters=[])\", \"RPG::MoveCommand(@code=29, @parameters=[4])\", \"RPG::MoveCommand(@code=30, @parameters=[3])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=29, @parameters=[5])"])
    Unnamed(["RPG::MoveCommand(@code=30, @parameters=[4])"])
    Unnamed(["RPG::MoveCommand(@code=3, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=3, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=3, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=3, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=3, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=3, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=3, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=3, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=3, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=29, @parameters=[4])"])
    Unnamed(["RPG::MoveCommand(@code=30, @parameters=[3])"])
    Wait([30])
    ShowTextAttributes(["angels_fc1", 0, 0, 2])
    ShowText(["\\n<Angel Soldier>"])
    ShowText(["What are you doing, get up!"])
    ShowTextAttributes(["", 7, 0, 2])
    ShowText(["\\n<Dennis>"])
    ShowText(["Y-yes, Angel-sama...!"])
    ShowText(["The labor is far too harsh for such a young girl!"])
    SetMoveRoute([4, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=17, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=17, @parameters=[])"])
    ShowTextAttributes(["angels_fc1", 0, 0, 2])
    ShowText(["\\n<Angel Soldier>"])
    ShowText(["...I know it's harsh."])
    ShowText(["However, if we build a large farm here, life will become easier."])
    ShowTextAttributes(["", 7, 0, 2])
    ShowText(["\\n<Dennis>"])
    ShowText(["Then, I will work for five people."])
    ShowText(["So, let the women, children, and elderly have it a little easier..."])
    ShowTextAttributes(["angels_fc1", 0, 0, 2])
    ShowText(["\\n<Angel Soldier>"])
    ShowText(["Enough, be quiet!"])
    ShowText(["Just work in silence!"])
    PlaySE(["RPG::SE(@name=\"mon_dageki\", @pitch=100, @volume=100)"])
    SetMoveRoute([3, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=35, @parameters=[])\", \"RPG::MoveCommand(@code=14, @parameters=[-1, 0])\", \"RPG::MoveCommand(@code=36, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=35, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=14, @parameters=[-1, 0])"])
    Unnamed(["RPG::MoveCommand(@code=36, @parameters=[])"])
    ShowTextAttributes(["", 7, 0, 2])
    ShowText(["\\n<Dennis>"])
    ShowText(["...Ugh!"])
    SetMoveRoute([1, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=false, @list=[\"RPG::MoveCommand(@code=3, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=3, @parameters=[])"])
    ShowTextAttributes(["granberia_fc5", 0, 0, 2])
    ShowText(["\\n<Berry>"])
    ShowText(["...Dennis!"])
    ShowTextAttributes(["angels_fc1", 0, 0, 2])
    ShowText(["\\n<Angel Soldier>"])
    ShowText(["...You there, Dragonkin."])
    ShowText(["Do you have a complaint...?"])
    ShowTextAttributes(["granberia_fc5", 0, 0, 2])
    ShowText(["\\n<Berry>"])
    ShowText(["No, I don't..."])
    SetMoveRoute([4, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=false, @list=[\"RPG::MoveCommand(@code=4, @parameters=[])\", \"RPG::MoveCommand(@code=4, @parameters=[])\", \"RPG::MoveCommand(@code=4, @parameters=[])\", \"RPG::MoveCommand(@code=4, @parameters=[])\", \"RPG::MoveCommand(@code=39, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=4, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=4, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=4, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=4, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=39, @parameters=[])"])
    Wait([60])
    SetMoveRoute([6, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=false, @list=[\"RPG::MoveCommand(@code=2, @parameters=[])\", \"RPG::MoveCommand(@code=2, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=2, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=2, @parameters=[])"])
    SetMoveRoute([7, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=false, @list=[\"RPG::MoveCommand(@code=2, @parameters=[])\", \"RPG::MoveCommand(@code=4, @parameters=[])\", \"RPG::MoveCommand(@code=4, @parameters=[])\", \"RPG::MoveCommand(@code=4, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=2, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=4, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=4, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=4, @parameters=[])"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Girl>"])
    ShowText(["Sniff... I don't want this..."])
    ShowText(["This isn't paradise..."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Old Man>"])
    ShowText(["D-Dennis-san... are you okay?"])
    SetMoveRoute([3, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=16, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=16, @parameters=[])"])
    ShowTextAttributes(["", 7, 0, 2])
    ShowText(["\\n<Dennis>"])
    ShowText(["I just hit my knee a little, it's nothing serious..."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Old Woman>"])
    ShowText(["I'm sorry..."])
    ShowText(["We have no strength to do anything..."])
    ShowTextAttributes(["", 7, 0, 2])
    ShowText(["\\n<Dennis>"])
    ShowText(["Don't worry about it, old woman."])
    ShowText(["I will work hard to protect everyone."])
    ScrollMap([4, 3, 4])
    Wait([60])
    ShowTextAttributes(["granberia_fc5", 0, 0, 2])
    ShowText(["\\n<Berry>"])
    ShowText(["……………………"])
    ShowTextAttributes(["", 0, 1, 2])
    ShowText(["Those without power cannot rebel against those with power—"])
    ShowText(["That is the truth of this world."])
    ShowTextAttributes(["", 0, 1, 2])
    ShowText(["I have come to know my own insignificance and laid down my weapons."])
    ShowText(["I have no choice but to accept the cruel truths of this world—"])
    Wait([30])
    FadeoutBGM([1])
    FadeoutScreen([])
    Wait([120])
    ControlSwitches([31, 31, 1])
    ChangeTransparency([1])
    TransferPlayer([0, 193, 162, 50, 2, 2])
    RecoverAll([0, 0])
    FadeinScreen([])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["The next destination is the Remina Research Institute."])
    ShowText(["It's good that it has come to this, but—"])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>"])
    ShowText(["So, about the important Remina Research Institute..."])
    ShowText(["Where exactly is it located?"])
    ShowTextAttributes(["laplace_fc1", 0, 0, 2])
    ShowText(["\\n<Laplace>"])
    ShowText(["The Remina Research Institute is a strictly hidden underground facility."])
    ShowText(["In other words, it exists beneath the Remina Grand Church."])
    ShowTextAttributes(["alice_fc1", 0, 0, 2])
    ShowText(["\\n<Alice>"])
    ShowText(["The Remina Grand Church..."])
    ShowText(["That's the area where Remina was in our world."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["After returning to the Transfer Shrine, head to the west――"])
    ShowText(["Remina should be in the southwestern part of the continent."])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>"])
    ShowText(["Then, our next destination is the Remina Research Institute."])
    ShowText(["Being an important facility, it must be well guarded, so let's go in with determination!"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["We will seize the Remina Research Institute――"])
    ShowText(["And then, use the transfer device to access the 'Alliance of Wisdom.'"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["Most likely, Sandalphone will end up fighting Metatronne."])
    ShowText(["We must prepare thoroughly before challenging them――"])
    ExitEventProcessing([])
    Empty([])

CommonEvent 3
Name = "EV003"

  Page 0
    Empty([])

CommonEvent 4
Name = "EV004"

  Page 0
    Empty([])

CommonEvent 5
Name = "EV005"

  Page 0
    Empty([])

CommonEvent 6
Name = "EV006"

  Page 0
    Empty([])

CommonEvent 7
Name = "EV007"

  Page 0
    Empty([])

CommonEvent 8
Name = "EV008"

  Page 0
    Empty([])

CommonEvent 9
Name = "EV009"

  Page 0
    Empty([])

CommonEvent 10
Name = "EV010"

  Page 0
    Empty([])

CommonEvent 11
Name = "EV011"

  Page 0
    Empty([])
